Model techniques map
Techniquesdata curationsynthetic data

specific method · filed under data curation

Procedural construction and scaling of interactive agent environments

Interactive environments are procedurally constructed and scaled for low-cost trajectory collection and evaluation.

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How sources treat it

One count per evidence span, weakest treatment to strongest.

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Evidence

1 span quoted from the sources, strongest treatment first.

(ii) procedurally constructs and scales interactive agent environments in which trajectories can be collected and evaluated at low cost

coreunclearin DeepSeek-V4.1-FlashDeepSeek

Filed alongside

Other methods under data curation :: synthetic data.